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If we call NetworkManager.StartHost() and it fails to connect due to invalid IP address format (e.g. "127.0.0."), then the NetworkManager shuts itself down and seems to be unable to retry a connection even if the ConnectionData is fixed
Reproduce Steps
Have a NetworkManager
Add a Unity Transport
Set ConnectionData.Address to "127.0.0." (invalid IP address)
Call NetworkManager.StartHost()
Set ConnectionData.Address to "127.0.0.1"
Call NetworkManager.StartHost()
Actual Outcome
StartHost() fails and there appears to be a memory leak as well