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priority:highThis issue has high priority and we are focusing to resolve itThis issue has high priority and we are focusing to resolve itstat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:bugBug ReportBug Report
Description
Description
It appears that NetworkAnimator is updating the layer weights at the same time as the AnimationState is updated. However, if the layer weight is set to 0, it seems to stop updating that entire layer. Therefore, if we set the layer weights to 0, NetworkAnimator will not be able to synchronize the layer weights. perhaps the State will also be out of sync ?
Reproduce Steps
- Create an AnimatorController with two layers
- Set the NetworkAnimator to its AnimatorController
- Play and set the layer weight to 0 in the Animator window (do not use the slider, enter 0 directly).
Actual Outcome
Layer weights are not synchronized
Expected Outcome
Layer weights are synchronized
Screenshots
layer.weight.mp4
Environment
- OS: Windows 11
- Unity Version: 2022.3.7f1
- Netcode Version: 1.5.2
Additional Context
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priority:highThis issue has high priority and we are focusing to resolve itThis issue has high priority and we are focusing to resolve itstat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:bugBug ReportBug Report