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24 changes: 21 additions & 3 deletions com.unity.netcode.gameobjects/Runtime/Core/NetworkBehaviour.cs
Original file line number Diff line number Diff line change
Expand Up @@ -286,7 +286,18 @@ internal string GenerateObserverErrorMessage(ClientRpcParams clientRpcParams, ul
/// Gets the NetworkManager that owns this NetworkBehaviour instance
/// See note around `NetworkObject` for how there is a chicken / egg problem when we are not initialized
/// </summary>
public NetworkManager NetworkManager => NetworkObject.NetworkManager;
public NetworkManager NetworkManager
{
get
{
if (NetworkObject?.NetworkManager != null)
{
return NetworkObject?.NetworkManager;
}

return NetworkManager.Singleton;
}
}

/// <summary>
/// If a NetworkObject is assigned, it will return whether or not this NetworkObject
Expand Down Expand Up @@ -349,9 +360,16 @@ public NetworkObject NetworkObject
{
get
{
if (m_NetworkObject == null)
try
{
if (m_NetworkObject == null)
{
m_NetworkObject = GetComponentInParent<NetworkObject>();
}
}
catch (Exception)
{
m_NetworkObject = GetComponentInParent<NetworkObject>();
return null;
}

// ShutdownInProgress check:
Expand Down