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1 change: 1 addition & 0 deletions com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,7 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Fixed

- Fixed issue where `NetworkVariable`s on a `NetworkBehaviour` could fail to synchronize changes if one has `NetworkVariableUpdateTraits` set and is dirty but is not ready to send. (#3465)
- Fixed issue where when a client changes ownership via RPC the `NetworkBehaviour.OnOwnershipChanged` can result in identical previous and current owner identifiers. (#3434)

### Changed
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Original file line number Diff line number Diff line change
Expand Up @@ -1002,8 +1002,8 @@ internal void NetworkVariableUpdate(ulong targetClientId, int behaviourIndex, bo
if (networkVariable.CanSend())
{
shouldSend = true;
break;
}
break;
}
}

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Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@ namespace Unity.Netcode.RuntimeTests
public class NetworkVariableTraitsComponent : NetworkBehaviour
{
public NetworkVariable<float> TheVariable = new NetworkVariable<float>();
internal NetworkVariable<float> AnotherVariable = new NetworkVariable<float>();
}

public class NetworkVariableTraitsTests : NetcodeIntegrationTest
Expand Down Expand Up @@ -52,9 +53,10 @@ public void WhenNewValueIsLessThanThreshold_VariableIsNotSerialized()

TimeTravel(2, 120);

Assert.AreEqual(0.05f, serverComponent.TheVariable.Value); ;
Assert.AreEqual(0, testComponent.TheVariable.Value); ;
Assert.AreEqual(0.05f, serverComponent.TheVariable.Value);
Assert.AreEqual(0, testComponent.TheVariable.Value);
}

[Test]
public void WhenNewValueIsGreaterThanThreshold_VariableIsSerialized()
{
Expand All @@ -66,8 +68,8 @@ public void WhenNewValueIsGreaterThanThreshold_VariableIsSerialized()

TimeTravel(2, 120);

Assert.AreEqual(0.15f, serverComponent.TheVariable.Value); ;
Assert.AreEqual(0.15f, testComponent.TheVariable.Value); ;
Assert.AreEqual(0.15f, serverComponent.TheVariable.Value);
Assert.AreEqual(0.15f, testComponent.TheVariable.Value);
}

[Test]
Expand All @@ -83,13 +85,13 @@ public void WhenNewValueIsLessThanThresholdButMaxTimeHasPassed_VariableIsSeriali

TimeTravel(1 / 60f * 119, 119);

Assert.AreEqual(0.05f, serverComponent.TheVariable.Value); ;
Assert.AreEqual(0, testComponent.TheVariable.Value); ;
Assert.AreEqual(0.05f, serverComponent.TheVariable.Value);
Assert.AreEqual(0, testComponent.TheVariable.Value);

TimeTravel(1 / 60f * 4, 4);

Assert.AreEqual(0.05f, serverComponent.TheVariable.Value); ;
Assert.AreEqual(0.05f, testComponent.TheVariable.Value); ;
Assert.AreEqual(0.05f, serverComponent.TheVariable.Value);
Assert.AreEqual(0.05f, testComponent.TheVariable.Value);
}

[Test]
Expand All @@ -105,13 +107,13 @@ public void WhenNewValueIsGreaterThanThresholdButMinTimeHasNotPassed_VariableIsN

TimeTravel(1 / 60f * 119, 119);

Assert.AreEqual(0.15f, serverComponent.TheVariable.Value); ;
Assert.AreEqual(0, testComponent.TheVariable.Value); ;
Assert.AreEqual(0.15f, serverComponent.TheVariable.Value);
Assert.AreEqual(0, testComponent.TheVariable.Value);

TimeTravel(1 / 60f * 4, 4);

Assert.AreEqual(0.15f, serverComponent.TheVariable.Value); ;
Assert.AreEqual(0.15f, testComponent.TheVariable.Value); ;
Assert.AreEqual(0.15f, serverComponent.TheVariable.Value);
Assert.AreEqual(0.15f, testComponent.TheVariable.Value);
}

[Test]
Expand All @@ -126,13 +128,48 @@ public void WhenNoThresholdIsSetButMinTimeHasNotPassed_VariableIsNotSerialized()

TimeTravel(1 / 60f * 119, 119);

Assert.AreEqual(0.15f, serverComponent.TheVariable.Value); ;
Assert.AreEqual(0, testComponent.TheVariable.Value); ;
Assert.AreEqual(0.15f, serverComponent.TheVariable.Value);
Assert.AreEqual(0, testComponent.TheVariable.Value);

TimeTravel(1 / 60f * 4, 4);

Assert.AreEqual(0.15f, serverComponent.TheVariable.Value);
Assert.AreEqual(0.15f, testComponent.TheVariable.Value);
}

/// <summary>
/// Integration test to validate that a <see cref="NetworkVariable{T}"/> with <see cref="NetworkVariableUpdateTraits"/>
/// does not cause other <see cref="NetworkVariable{T}"/>s to miss an update when they are dirty but the one with
/// traits is not ready to send an update.
/// </summary>
[Test]
public void WhenNonTraitsIsDirtyButTraitsIsNotReadyToSend()
{
var serverComponent = GetServerComponent();
var testComponent = GetTestComponent();
serverComponent.TheVariable.SetUpdateTraits(new NetworkVariableUpdateTraits { MinSecondsBetweenUpdates = 2 });
serverComponent.TheVariable.LastUpdateSent = m_ServerNetworkManager.NetworkTimeSystem.LocalTime;

serverComponent.TheVariable.Value = 0.15f;
// Set the non-traits NetworkVariable value
serverComponent.AnotherVariable.Value = 1.0f;

TimeTravel(1 / 60f * 119, 119);
// We don't expect the traits NetworkVariable to update
Assert.AreEqual(0.15f, serverComponent.TheVariable.Value);
Assert.AreEqual(0, testComponent.TheVariable.Value);
// We should expect the non-traits NetworkVariable to update
Assert.AreEqual(1.0f, serverComponent.AnotherVariable.Value);
Assert.AreEqual(1.0f, testComponent.AnotherVariable.Value);

serverComponent.AnotherVariable.Value = 1.5f;
TimeTravel(1 / 60f * 4, 4);

Assert.AreEqual(0.15f, serverComponent.TheVariable.Value); ;
Assert.AreEqual(0.15f, testComponent.TheVariable.Value); ;
// We should expect both NetworkVariables to update
Assert.AreEqual(0.15f, serverComponent.TheVariable.Value);
Assert.AreEqual(0.15f, testComponent.TheVariable.Value);
Assert.AreEqual(1.5f, serverComponent.AnotherVariable.Value);
Assert.AreEqual(1.5f, testComponent.AnotherVariable.Value);
}
}
}