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@NoelStephensUnity NoelStephensUnity commented Jun 26, 2025

Chore to merge the hot-fix patch v2.4.3 #3522 back into the develop-2.0.0 branch.

Changelog

NA

Testing and Documentation

  • No tests have been added.
  • No documentation changes or additions were necessary.

Backport

This is a v2.x specific PR.

NoelStephensUnity and others added 5 commits June 13, 2025 07:35
updating change log and package version
…kManager [Up-port] (#3504)

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Up-port of #3502  
Fixes #2539 


## Changelog

- Added: `LocalClientCannotWrite` function to co-locate the shared
functionality
- Fixed: Ensure that the `NetworkManager` exists before attempting to
access the `LocalClientId`

## Testing and Documentation

- No tests have been added.

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## Backport

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Backported in #3502

---------

Co-authored-by: unity-renovate[bot] <120015202+unity-renovate[bot]@users.noreply.github.com>
Co-authored-by: Emma <[email protected]>
…3522)

This resolves the
[Forum-1658887](https://discussions.unity.com/t/network-objects-dont-despawn-on-disconnect-even-with-dont-destroy-with-owner-unchecked/1658887)
discovered client-server specific issue in the v2.4.2 release where
spawned objects with the default `NetworkObject.DontDestroyWithOwner`
setting (disabled/false) would not be despawned and destroyed when the
owning client disconnected.


## Changelog

- Fixed: Issue where spawned objects with
`NetworkObject.DontDestroyWithOwner` set to `false` would not be
destroyed when using a client-server network topology.

## Testing and Documentation

- Includes updates to the `NetworkObjectDontDestroyWithOwnerTests`
integration test.
- No documentation changes or additions were necessary.

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- [ ] Deprecation of the API is explained in the CHANGELOG.
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## Backport
This is specific to NGO v2.4.2 release.

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Setting version and updating change log version for the unreleased entry.
@NoelStephensUnity NoelStephensUnity requested review from EmandM and a team as code owners June 26, 2025 02:06
Adding an additional test to validate that when a don't destroy with owner object is parented under a destroy with owner object that the don't destroy with owner object will not be despawned when the owning client disconnects.
@NoelStephensUnity NoelStephensUnity enabled auto-merge (squash) June 26, 2025 03:55
netcode-ci-service and others added 3 commits June 27, 2025 00:00
Removing observers in disconnected client check.


## Changelog

NA

## Testing and Documentation

- No tests have been added.
- No documentation changes or additions were necessary.

<!-- Uncomment and mark items off with a * if this PR deprecates any
API:
### Deprecated API
- [ ] An `[Obsolete]` attribute was added along with a `(RemovedAfter
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- [ ] Deprecation of the API is explained in the CHANGELOG.
- [ ] The users can understand why this API was removed and what they
should use instead.
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## Backport

<!-- If this is a backport:
 - Add the following to the PR title: "\[Backport\] ..." .
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@NoelStephensUnity NoelStephensUnity merged commit c8fb89e into develop-2.0.0 Jun 27, 2025
35 checks passed
@NoelStephensUnity NoelStephensUnity deleted the chore/merge-2-4-3-back-to-develop-2-0-0 branch June 27, 2025 07:07
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3 participants