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Forward rendering seems broken #16679

@JMS55

Description

@JMS55

Bevy version

72f096c

Relevant system information

2024-12-06T04:20:17.216608Z  INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 11 Home", kernel: "22631", cpu: "AMD Ryzen 7 5800X 8-Core Processor", core_count: "8", memory: "15.9 GiB" }
2024-12-06T04:20:17.720519Z  INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 3080", vendor: 4318, device: 8710, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "560.94", backend: Vulkan }

What you did

Run the deferred_rendering example

What went wrong

Forward rendering seems broken (forward + prepass is fine)

  • POM seems broken on the cube
  • Normal maps seem to be missing from the flight helmet

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesP-HighThis is particularly urgent, and deserves immediate attentionP-RegressionFunctionality that used to work but no longer does. Add a test for this!S-Needs-InvestigationThis issue requires detective work to figure out what's going wrong

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