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Split up MainPass3dNode #8089

@JMS55

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@JMS55

What problem does this solve or what need does it fill?

Upcoming render features want to optionally insert rendering logic in between the opaque/alpha/transparent phases.

What solution would you like?

Split MainPass3dNode into two separate nodes: opaque + alpha, and transparent.

Alternatives

Add user defined callbacks that run in between the passes, to keep everything in the same node, and reuse render passes.

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    A-RenderingDrawing game state to the screenC-FeatureA new feature, making something new possibleD-TrivialNice and easy! A great choice to get started with Bevy

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