Custom Material with AlphaMode::Blend cause flicker #8612
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Duplicate
This issue or PR already exists
Bevy version
bevy = "0.10.1"
[Optional] Relevant system information
cargo 1.68.2 (6feb7c9cf 2023-03-26)
Windows 10, Desktop App
What you did
I build example https://bevyengine.org/examples/shader/shader-material/.
Then I add the green-colored outer-cube to example, like this (ADD START - ADD END) :
What went wrong
My expect : show green-cube because blue-cube is hided from it.
Result : blue-cube is displayed flickering. I attach a movie.
BevyApp_CustomMaterial_Blend_Flicker.mp4
Additional information
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