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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!
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Description
Bevy version
0.11
[Optional] Relevant system information
`{ name: "AMD Radeon RX 560 Series", vendor: 4098, device: 26607, device_type: DiscreteGpu, driver: "AMD open-source driver", driver_info: "2023.Q2.3 (LLPC)", backend: Vulkan }`
What you did
Just changed the Z axis of a Transform
translation
to something < 0.0.
What went wrong
It doesn't render the sprite.
Additional information
Some examples with a tilemap (but also doesn't work for regular sprites):
Z = 0.0:
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Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!