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Sprites not being rendered with translation.z < 0.0 #9138

@juliohq

Description

@juliohq

Bevy version

0.11

[Optional] Relevant system information

`{ name: "AMD Radeon RX 560 Series", vendor: 4098, device: 26607, device_type: DiscreteGpu, driver: "AMD open-source driver", driver_info: "2023.Q2.3 (LLPC)", backend: Vulkan }`

What you did

Just changed the Z axis of a Transform translation to something < 0.0.

What went wrong

It doesn't render the sprite.

Additional information

Some examples with a tilemap (but also doesn't work for regular sprites):
Z = 0.0:
image

Z < 0.0:
image

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorD-TrivialNice and easy! A great choice to get started with BevyP-RegressionFunctionality that used to work but no longer does. Add a test for this!

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