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The codebase currently uses SRID.PropertyName syntax pervasively. This is supplied by an Arcade build task GenerateResxSource to which I have added an additional support for this particular case via GenerateResourcesCodeAsConstants.
There are ~7k instances across the codebase, and ~1k instances of these are likely coming from generated code. Once we have all the code generators ported over to .NET Core, we need to clean up everything and switch them over to use nameof(SRID.PropertyName) syntax.