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Switch to using Engine Subsystem #436
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# Conflicts: # sample/Config/DefaultEngine.ini # sample/Content/UI/W_SentryDemo.uasset
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…matic initialization was disabled in plugin settings
bitsandfoxes
approved these changes
Nov 30, 2023
tustanivsky
added a commit
to getsentry/sentry-docs
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Aug 29, 2025
This PR adds Unreal Engine SDK migration guide for the upcoming `1.0.0` plugin release. Related to: - getsentry/sentry-unreal#928 - getsentry/sentry-unreal#971 - getsentry/sentry-unreal#1051 - getsentry/sentry-unreal#1018 - getsentry/sentry-unreal#886 - getsentry/sentry-unreal#745 - getsentry/sentry-unreal#436 - getsentry/sentry-unreal#589 - getsentry/sentry-unreal#1057 - getsentry/sentry-unreal#669 --------- Co-authored-by: Bruno Garcia <[email protected]>
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The main goal of this PR is switching Sentry subsystem's base class to
UEngineSubsystem
. It should enable capturing crashes in the editor in order to monitor its tools' performance and not only PIE sessions.Also, the plugin settings menu was updated to adopt the new plugin initialization flow and improve overall configuration experience by grouping basic options into categories.