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Description
Godot version:
3.2.2 Linux Headless
OS/device including version:
Ubuntu 18.04 for building, Mac OS Catalina (10.15.5) for running the app
Issue description:
When exporting a Mac build with the Linux headless version of Godot 3.2.2 the result is an .app
file that cannot be run.
I'm using my GitHub workflow that runs the Linux headless version of Godot to export projects. After updating the workflow to use Godot 3.2.2, this workflow no longer outputs a valid Mac app. When attempting to run the app on my Mac I receive a dialog that states:
Exporting the Mac app from the Windows version of Godot 3.2.2 produces an app that can be run without issue.
Steps to reproduce:
- Create an empty project
- Create a minimal Mac export
- Using the Linux Headless version of 3.2.2, export the Mac app from the command line
- Attempt to run the app on a Mac, observe the error
Minimal reproduction project:
ActionsTest-master.zip Please note that the standard project is the project
directory. You can also try with the mono project in project-mono
to see the same result.
If it helps, here is the output app for the standard build: https://drive.google.com/file/d/16aYbNx7ovtIKkqvgd_SAZ7ya-7uo6L93/view?usp=sharing
And here is the output app for the mono build: https://drive.google.com/file/d/1-HJnBxJ3-n8XokI-NBsz0QA3xBncPL7P/view?usp=sharing
This issue originally stated this was a mono-specific issue. After some more troubleshooting it was found that the issue also applies to the standard version.