Description
Attempting to use cgo for cross-compiling a Go app for darwin/arm64 from darwin/amd64 is not entirely straightforward for those not familiar with Apple's toolchain when compiling from macOS 10.15 or earlier.
What version of Go are you using (go version
)?
go 1.16rc1
Does this issue reproduce with the latest release?
Yes
What operating system and processor architecture are you using (go env
)?
go env
Output
$ go1.16rc1 env GO111MODULE="" GOARCH="amd64" GOBIN="" GOCACHE="/Users/bdealwis/Library/Caches/go-build" GOENV="/Users/bdealwis/Library/Application Support/go/env" GOEXE="" GOFLAGS="" GOHOSTARCH="amd64" GOHOSTOS="darwin" GOINSECURE="" GOMODCACHE="/Users/bdealwis/go/pkg/mod" GONOPROXY="" GONOSUMDB="" GOOS="darwin" GOPATH="/Users/bdealwis/go" GOPRIVATE="" GOPROXY="https://proxy.golang.org,direct" GOROOT="/Users/bdealwis/sdk/go1.16rc1" GOSUMDB="sum.golang.org" GOTMPDIR="" GOTOOLDIR="/Users/bdealwis/sdk/go1.16rc1/pkg/tool/darwin_amd64" GOVCS="" GOVERSION="go1.16rc1" GCCGO="gccgo" AR="ar" CC="clang" CXX="clang++" CGO_ENABLED="1" GOMOD="/Users/bdealwis/Projects/Skaffold/repo-skaffold/go.mod" CGO_CFLAGS="-g -O2" CGO_CPPFLAGS="" CGO_CXXFLAGS="-g -O2" CGO_FFLAGS="-g -O2" CGO_LDFLAGS="-g -O2" PKG_CONFIG="pkg-config" GOGCCFLAGS="-fPIC -arch x86_64 -m64 -pthread -fno-caret-diagnostics -Qunused-arguments -fmessage-length=0 -fdebug-prefix-map=/var/folders/jp/fyjblw1x6k71gyjnz3smzbjr00kl65/T/go-build1743423011=/tmp/go-build -gno-record-gcc-switches -fno-common"
What did you do?
I was trying to build Skaffold for darwin/arm64. We normally build Skaffold with cgo to take advantage of github.com/rjeczalik/notify's bindings to native file-watching APIs like macOS's FSEvents.
I understood that XCode 12.2 and later support cross-compilation between amd64 and arm64, I thought this would be straightforward. But my attempts failed with odd errors:
$ CGO_ENABLED=1 GOOS=darwin GOARCH=arm64 \
go1.16rc1 build ./cmd/skaffold
# runtime/cgo
In file included from _cgo_export.c:3:
In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX10.15.sdk/usr/include/stdlib.h:62:
/Library/Developer/CommandLineTools/SDKs/MacOSX10.15.sdk/usr/include/sys/cdefs.h:807:2: error: Unsupported architecture
In file included from _cgo_export.c:3:
In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX10.15.sdk/usr/include/stdlib.h:64:
In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX10.15.sdk/usr/include/_types.h:27:
In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX10.15.sdk/usr/include/sys/_types.h:33:
/Library/Developer/CommandLineTools/SDKs/MacOSX10.15.sdk/usr/include/machine/_types.h:34:2: error: architecture not supported
...
It turns out that cross-compiling for arm64 from amd64 requires using a macOS SDK 11.x. As I was building from a machine running macOS 10.15, the default SDK used for compilation was 10.15. It was not clear how to specify an 11.x SDK. From what I found online, it seemed like I should be able to build by specifying CC='clang --target arm64-apple-macos11
, or CC='clang -isysroot
to point to a macOS 11.x SDK, but these failed in the similar fashion:
$ CGO_ENABLED=1 GOOS=darwin GOARCH=arm64 \
CC='clang -isystem /Library/Developer/CommandLineTools/SDKs/MacOSX11.1.sdk` \
go1.16rc1 build -o out/skaffold-darwin-arm64 ./cmd/skaffold
# runtime/cgo
In file included from _cgo_export.c:3:
In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX10.15.sdk/usr/include/stdlib.h:62:
/Library/Developer/CommandLineTools/SDKs/MacOSX10.15.sdk/usr/include/sys/cdefs.h:807:2: error: Unsupported architecture
...
After much more digging, it turns out the best way is to set the SDKROOT
environment variable to point to the SDK. And to use xcrun
to find the newest SDK installed:
$ CGO_ENABLED=1 GOOS=darwin GOARCH=arm64 \
SDKROOT=$(xcrun --sdk macosx --show-sdk-path) \
go1.16rc1 build -o out/skaffold-darwin-arm64 ./cmd/skaffold
The --sdk macosx
chooses the MacOSX.sdk, which is normally linked to the latest SDK.
Activity
seankhliao commentedon Feb 5, 2021
feel free to add a page to the wiki
[-]Document how to cross-compile from darwin/amd64 to darwin/arm64 with cgo[/-][+]cmd/cgo: document how to cross-compile from darwin/amd64 to darwin/arm64 with cgo[/+]bcmills commentedon Feb 5, 2021
CC @cherrymui @FiloSottile @stevetraut
cherrymui commentedon Feb 5, 2021
I think the general question is how to cross compile with cgo, which boils down to how to cross compile C code. It is not specific to darwin. Basically, it needs a C cross compiler, and set CC and/or CGO_CFLAGS/CGO_LDFLAGS accordingly. Sometimes it is relatively easy, and sometimes it requires a nontrivial amount of work.
I don't think we want do document about how to cross compile C. Are there existing documentation about that? Maybe we can link to that, and add the part of setting CC/CGO_CFLAGS/etc.
briandealwis commentedon Feb 6, 2021
I thought it was worth calling out darwin/arm64 as most build systems do not yet support Apple M1 and are on macOS 10.15 or earlier. One of the wiki pages seems fine? Perhaps https://github.com/golang/go/wiki/Darwin?
Set flags to cross-compile darwin/arm64 on darwin/amd64 and vice versa
Set flags to cross-compile darwin/arm64 on darwin/amd64 and vice versa
MuweiHe commentedon Oct 8, 2021
I chose MacOSX.sdk but still got unsupported arch errors:
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