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Following up on #5217 (comment), I wonder if we should raise a GPU validation error if a non-default texture component swizzle is used without the feature enabled. We do something similar for unclippedDepth but I'd love the group to discuss and decide what's best in the context of the texture component swizzle proposal.
FWIW my understanding is that we should according to the following spec text:
Using a new dictionary member with a (correctly-typed) non-default value typically results in a validation error.