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Description
Describe the bug
env_flare crashes game if given a Die Input before activation
Steps to reproduce
Place env_flare in hammer and give it a targetname like flare
Give it the "Start off" flag
Compile and open map in mapbase. (though i dont believe this is mapbase specific)
type ent_fire flare die or use the i/o system to do this
game crashes seconds later
seems repeatable
Expected behavior
Game to not crash
Additional context
Found this one in pinsplashes .fgds, might be others there worth looking for, just search 'crash' or 'bug'
https://github.com/Pinsplash/SEFGD
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BugSomething isn't workingSomething isn't working