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feat: GPU interface #2
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relies on getsentry/sentry#10162
mitsuhiko
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…u-interface feat: GPU interface
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…ng; BugFarmScene.unity common scripts object with one BugFarm instance
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Aug 6, 2021
* added build post process for xcode * fixed pathing * moved ios post processing into new proj * cleanup * added Editor.iOS to solution * renamed post process * stabilize * stabilize cleanup * first wip dictionary * split build post process up * split main modifier and added tests * removed temp files * added cocoa as submodule * added cocoa build to buildtargets * removed .framework from assets * removed framework meta from gitignore for iOS targeting * fixed cocoa clean * fixed plugin path * added native options generation tests * tweaked native options generation * added more options to native options * newlines are the worst.. -.- * csproj cleanup * cocoa build script cleanup * added test xcodeproj * added sentry xcode project tests & added opt out options for native * cleanup * added ios opt out to options * cleanup * removed dummy template * updated .gitignore * updated .gitignore * package dev cleanup * reverted unity project settings * removed unused variable * added framework validation * cleanup * CI iOS module test * review * review #2 * review * moved building cocoa into build.targets * moar review * fixed ios tool path for editor.ios * fixed pii option name in native options * skip copying unchanged files * replaced copy testfiles target with built-in itemgroup * excluded clang tests for non MacOSX platforms * review fixes * updated CHANGELOG.md * added missing cocoa submodule restoration * fixed inconsistent paths * fixed restoring submodules Co-authored-by: Bruno Garcia <[email protected]>
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* unity bump * updated unity version * bumped 2019.4.34f1 * updated samples project to 2019.4.34f1 * 2021.2 now netstandard 2.1 * released artifact from lowest supported unity version * 'fixed' CI * 'fixed' CI * excluding 2021.2 and newer from running tests * CI exclusion test #2 * CI exclusion test #3 * Apply suggestions from code review Co-authored-by: LucasZF <[email protected]> * use ns2.1 only on tests * moved .ns2.1 to target for tests * test reset after reset * fixed *all* the version numbers * bumped sample too * sticking with 2019.4.34 because 35 is broken * sample to 34, not running on 21 for 2021.2. * fixed if * bumped to 2021.2.10 Co-authored-by: Bruno Garcia <[email protected]> Co-authored-by: LucasZF <[email protected]>
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Sep 29, 2022
* feat: scene-load transctions based on SceneManagerAPI * Update package-dev/Runtime/SentryInitialization.cs * creating span for loading * capturing scene load transaction during startup * refactored the self initialization flag * creating spans through runtime initialzation and added test setup * finished startup capture & added tests * tweaked tests * tests & naming * test asmdef editor exclusive * asmdef for runtime tests only * removed argument check in smoketest configure * logging cleanup * disabling auto session tracking on WebGL * removing expected session from smoketest * initialize later on webgl * Revert "Merge branch 'main' into feat/scene-load-tx" This reverts commit 74a520c, reversing changes made to bcd55a9. * 2020 symbol upload expectations * renamed runtime spans * span remame * uncompressed webgl builds for local convenience * disabling runtime tracing on WebGL * removed jetbrains annotations * unity 2020.3 guard * fixed broken merge * rest of the merge * Updated CHANGELOG.md * just scene loading * Updated CHANGELOG.md * cleanup * cleanup #2 * logging * revolved broken class naming * fixed span names * removed builder changes * test using dummy dsn * added dev-only comment to local integration test script Co-authored-by: bitsandfoxes <[email protected]>
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* feat: scene-load transctions based on SceneManagerAPI * Update package-dev/Runtime/SentryInitialization.cs * creating span for loading * capturing scene load transaction during startup * refactored the self initialization flag * creating spans through runtime initialzation and added test setup * finished startup capture & added tests * tweaked tests * tests & naming * test asmdef editor exclusive * asmdef for runtime tests only * removed argument check in smoketest configure * logging cleanup * disabling auto session tracking on WebGL * removing expected session from smoketest * initialize later on webgl * Revert "Merge branch 'main' into feat/scene-load-tx" This reverts commit 74a520c, reversing changes made to bcd55a9. * 2020 symbol upload expectations * renamed runtime spans * span remame * uncompressed webgl builds for local convenience * disabling runtime tracing on WebGL * removed jetbrains annotations * unity 2020.3 guard * fixed broken merge * rest of the merge * Updated CHANGELOG.md * just scene loading * Updated CHANGELOG.md * cleanup * cleanup #2 * logging * revolved broken class naming * runtime init hooks * Updated CHANGELOG.md * Updated CHANGELOG.md * span naming * setting span name/desc * first scene load name tweak * cleanup * cleanup Co-authored-by: Ivan Dlugos <[email protected]> Co-authored-by: Ivan Dlugos <[email protected]>
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relies on getsentry/sentry#10162