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While we're working on 0.10 on master
, it's not quite ready yet. Meanwhile, Godot 3.3 came out, and we might want to update the 0.9 branch and set the default API version to it (#728). There are also a number of non-breaking PRs that we might want to backport there:
- Add automatically_derived and allow lints in macros #701
- TypedArray: mention use cases and limitations in doc #710
- Add VariantArray duplicate method for deep copy #711
- Vectors: Default, missing Vector2 constants, documentation #718
- Impl NodeExt for TRef #727
- Implemented some additional API functions related to crate::core_type… #729
- InitHandle and NativeClass::new_instance() now refer to a global class registry to check if the class has been added. #737
We can probably create a 0.9 branch and cherry-pick commits there. This does not mean that we're going to support 0.9 indefinitely: only before 0.10 is actually ready.
Unresolved question: how CI works in this case?
Whimfoome, alphazhan, LastLightSith, eranimo, FeldrinH and 1 more
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